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I have been fortunate to work in the game industry for 15+ years in the art development space. I am currently the Director of Core Art at Cryptic Studios, facilitating studio-wide, creative content solutions by enabling our company's centralized artists and external partners. I am proud to collaborate with so many talented individuals across the world to create engaging products and build healthy work environments and relationships.
Experience
Cryptic Studios
Director of Core Art
January 2023 – Present
Titles: Neverwinter Online (GaaS), Star Trek Online (GaaS), Champions Online (Gaas), Unannounced Developments
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Cultivating studio’s centralized art org, made up of concept, marketing, and XDev artists, empowering Cryptic to create even more compelling and successful products. Includes non-direct management of technical art and associated production staff.
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Mentoring, supporting, and collaborating with art leaders.
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Identifying and anticipating cross-project, studio art needs, employing strategic art staffing solutions, and investing in people and relationships. Enabling artists to deliver game art consistently, at high fidelity, on time, in a sustainable way that supports the vision of the products and development teams.
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Continued external art development responsibilities (see Senior Art XDev Manager below.)
Senior Art XDev Manager
January 2018 – December 2022
Titles: Neverwinter Online (GaaS), Star Trek Online (GaaS), Champions Online (Gaas), Magic: Legends (Open Beta, 2021)
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Spearheaded a studio-wide external art development program. Includes role creation and team building, strategic partnerships, talent identification and acquisition, mentoring, budget management, contract management, negotiation, schedules, plans, strategies, best practices, processes, and pipelines best fitting the needs of the studio.
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Coordinated with interdisciplinary project leadership to establish aesthetic and technical standards and developed processes and guidelines to uphold them.
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Art content creation and support, source control, engine implementation, tooling, pipeline, and game development related training.
Boneyard Studios LLC.
Art Manager
January 2018 – November 2018
Titles: Unannounced VR development
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Coordinated with interdisciplinary project leadership.
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Art leadership, people management, production scheduling, budget management, contract management, negotiation, talent acquisition.
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Art, aesthetic, and technical direction for concept, character, and environment art for VR.
Ignite Studio (IGT)
External Art Manager
July 2016 – December 2017
Titles: Griffin’s Throne (2017), Ocean Spirit (2017), Babooshka (2017), Cleopatra Gold (2017), Fortune Coin (2017), Phoenix (2017), Sea Cash (2016), Ascent of Queen (2016), Wheel Shot 2 (2016)
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Established and maintained art outsourcing best practices, processes, and pipelines.
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Coordinated with art leadership and external devs. Art review, aesthetic, and technical direction.
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Coordinated with accounting/finance, contract management, negotiation, external partnership acquisition and maintenance.
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Art content creation and support, source control, engine implementation, tooling/pipeline and game development related training as needed.
YouKickAss, LLC.
Lead Artist
2015 – 2016
Titles: 3D Face Software (2016), Unannounced software development
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People management, production scheduling. Overseeing, approvals, coordination with in-house pipeline and process and external team-members.
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Individual contribution. Included ux/ui, concept, 2D/3D character art, animation, 2D/3D environment art, 3D printing, R&D, and art development for VR.
Turn 10 Studios (Microsoft Gaming Studios)
2008 – 2015
Senior Vehicle Outsource Artist (Car Team)
Titles: Forza Motorsport 6 (2015), Forza Horizon 2 (2014), Forza Motorsport 5 DLC
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Vendor asset management, documentation, and communication between in-house and vendor artists.
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Individual contribution. Included asset creation, engine implementation, polish, bug fixes.
Lead Environment Outsource Artist, Senior Environment Artist (Environment Art)
Titles: Forza Motorsport 5 (Xbox One Launch Title, 2013)
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Vendor asset management, documentation, and aesthetic direction. Outsourcing and QA staffing, mentoring and leadership.
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Individual contribution. Included asset creation, engine implementation, polish, bug fixes.
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Prototyping, software testing for future use in pipeline. Tutorial, document, and Wiki creation for in-house pipeline usage.
Outsource Artist, Associate Environment Artist, Quality Assurance (Environment Art)
Titles: Forza Motorsport 3 (2009)
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External art facilitator. Coordinated with art leadership and external devs. Art review, aesthetic, and technical direction.
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Individual contribution. Included asset creation, engine implementation, polish, bug fixes.
Young Rembrandts
Fine Arts Teacher
2015 – 2016
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Teaching, traditional arts, drawing, tradeshows.
FXVille, Inc.
World Builder
Title: Call of Duty: Modern Warfare 3 (Wii, 2011)
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Port track artist for three levels (two multi-player, one single-player).
Northwest Orthopedic Institute
Freelance Illustrator
Title: SAIL Brochure 2007
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Concept and ideation through final illustration for print and web content.
Extra Contributions
Cryptic Studios
DEI Co-Chair
October 2022 – Present
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Spearheading Cryptic Studio's DEI program.
XDS Ignite
Table Topic Host
March 2023
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Hosted two sessions of a Table Topic (“Building a Sustainable, Rewarding Environment for Folks Supporting External Developers”) at the XDS Ignite event hosted by Google in San Francisco, CA - USA in 2023.
Ignite Studio (IGT)
Diversity and Inclusion Council Member
January 2017 – December 2018
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Selected as one of four "Emerging Leaders" across the global IGT corporate network. Participation in leadership engagement to grow awareness of company DEI initiative.
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Engagement Chair of the Diversity and Inclusion Council.
For Shipped Titles, Education, and More... please view my Resume.