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My early and mid-career as an individual art contributor focused heavily on art creation, mostly 3D. As I moved into management, directorship and creative leadership, art creation became less vital to my success in those roles. I believe visual storytelling, design techniques, and the language of art spans medium. I've found that working on personal art projects enriches my life while broadening my ability to communicate with and facilitate a diverse group of artists and professionals across the game industry.
The art in this section is just-for-fun. It includes 2D, 3D, physical/printed projects at various stages of completion and subject-matter.
Hemi Engine + Supercharger
Modeled in 3ds Max.
Model A
Modeled in 3ds Max.
DirtyTiles_01_Screenie
Playing with Substance.
Hemi Engine + Supercharger
Modeled in 3ds Max.
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